- The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?The learning topic for my game is history more specifically Nicholas the second .He was the last Czar of Russia .What I want the players to learn is that the Bolsheviks killed Nicholas and took over Russia they made it communist.
- Research: What kind of research did you do? What did you learn about your topic?
I did not do any research in general about him because I learned everything from my Geography teacher Mr. Cunnigham. I used my notes as research but I learned many things about him such as he was a very weak leader.
- Making Decisions: How did your ideas change as you worked on your game?
As worked on my game nothing really changed.When I learned that I couldn't add a second level that's when I changed things. I changed the enemies,background ,and collectibles because what I originally had didn't give you enough info.
- Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?The game ingredients that helped me the most were the mouse positioning and fuel mechanics. This is because the mouse positioning makes it harder for the player to play and the fuel Mechanics prevents people from cheating in my game because you need collectibles to stay alive.
- Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?
The part that I had the most problems with was the booster .It would just not work no matter what I did even Ms. Laurence couldn't help me so i didn't do it.The feature I am most proud of in my game is my main character because he took me a while to draw and he came out well.